
In each rhythm minigame, there will be an opportunity to earn a “skill star” for hitting a particularly difficult note with perfect rhythm, and while these are largely just for completionists, it’s a further degree of challenge. I suspect not everyone is going to like the Challenge Train, especially as it’s required to unlock the right to play some additional minigames, but it’s good to see Nintendo providing some more postgame content in Megamix.Īnother new addition is a bottom screen which tracks the player’s inputs and gives real time feedback on whether their timing was too quick, too slow or just right. An added bonus is the ability to invite friends along to play the game together, building upon the fun multiplayer foundation set up in Rhythm Heaven Paradise. In these challenges, the games are at a higher speed and really test the player’s ability. The Challenge Train is the most notable addition to the experience, allowing players to enjoy existing levels in a sequence, with additional win/fail conditions such as having to attain a certain score or to finish the level with a minimum amount of mistakes. The game slowly unfolds to reveal additional features such as the Challenge Train and Perfect Level Challenge.
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Whilst it does make the series much more accessible, it feels too much like a tutorial which can’t be skipped, so Megamix will have a slower start than other entries in the series. The story also does its best to ease the player into the Rhythm Heaven experience, with simpler versions of classic minigames. It’s honestly odd to see so much text in a Rhythm Heaven game, since the previous titles were so adept at visual storytelling through the individual minigames. The writing is lighthearted and will bring a smile to most players, but it does create large breaks of the game which don’t involve rhythm minigames.

The player is introduced to a protagonist, Tibby, who aims to return back to his home-world of Rhythm Heaven with the help of some friends along the way. It’s clear from the single player campaign that Megamix is a fuller gameplay experience compared to the minimalistic design of the DS and Wii entries. Don’t let the game’s colourful aesthetic fool you either, as it’s going to be punishingly strict on your timing and some stages outright distract you with their visuals in an attempt to mess up your flow. With a concept so deceptively simple, the developers run amok with creative level designs, catchy compositions and some genuinely laugh-out-loud moments which are sure to delight players. As a compilation, this is the ultimate Rhythm Heaven experience, offering both youthlike delight and fiendish challenge which is immediately compelling and marvellously addictive.įor those not familiar with the series, players are tasked with completing a variety of three minute long microgames by pressing buttons in time with music. Megamix eschews the DS’s tap and flick mechanics in order for a full-button experience, although basic stylus controls are also accessible from the options menu. With the addition of a handful of original minigames for the 3DS, this entry boasts far more minigames than any other Rhythm Heaven game. When Rhythm Heaven Megamix was announced, I was overjoyed with the chance to re-experience the series’ high points, as well as some games from the Japan-only Rhythm Tengoku for the GBA.
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Nonetheless, developers Nintendo SPD have a natural penchant for creating unique, interesting scenarios and after cheering along to idol singers, dancing with frogs and interviewing professional wrestlers over the DS and Wii entries, I was perfectly hooked with this package that pulls them all together.


Despite three phenomenal titles on multiple platforms, music composed by J-pop legend Tsunku and even an ad campaign with Beyonce, Rhythm Heaven still hasn’t quite made its way into Nintendo’s heaviest hitting franchises.

It’s a series every fan of rhythm games should be acquainted with, taking the WarioWare formula of quirky and charming microgames and pairing it with a deviously challenging rhythmic element. I first fell in love with Rhythm Heaven in 2010, one year after its worldwide DS release, after everyone had written it off as “probably shovelware” at the end of the DS’s cycle.
